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How To Find The Camera Ghost Of Thornton Hall

Nancy Drew 28: Ghost of Thornton Hall

By Her Interactive

Walkthrough by MaGtRo   May 2013

Gameplay:    This is a first person point and click game.

The main menu has new game, load game, options, help, extras, more ND and quit selections.

The options menu has voice, effects and music book adjustments. Total screen and windowed game screen choice is here also.

Assist shows the different cursors and navigation arrows used in the game. The interface description is shown at lesser of screen.

Extras have awards, credits, outtakes and teaser. Outtakes and teaser are locked until the cease of the game.

More ND shows the other Nancy Drew coincidental and adventure games released by Her Interactive; as well every bit links to Facebook, twitter, You Tube and Pinterest.

Select to play either Apprentice or Master Sleuth difficulty mode. Amateur Sleuth has regular puzzles; hints available and detailed task list. Main Sleuth has more than challenging puzzles; no hints and basic task listing.

The game screen has bill of fare at bottom left of the page. Information technology has main carte du jour, save game, load game, options, assist and resume game links.

The main card frame has a trophy loving cup icon at correct side. Clicking information technology will show the trophies that can exist achieved in doing sure deportment in the game.

The prison cell phone is abreast the menu link. It has phone, camera, settings and hints.

The telephone has pictures and names of available characters that tin can be chosen. Click on the name or picture to become another frame that has a "call" push.

The photographic camera tin take 30 shots. Photos that are taken can exist viewed. The focus can exist zoomed in-out.

There are half-dozen games installed on the telephone.

Settings have wallpaper selections as well as ring dorsum and message sound tones selections.

The ability button closes the prison cell telephone.

At the center of the bottom bar is where the items collected are seen. Employ the slider tab at top of the bar to go through the items.

The frames for Tasks and Periodical are right of the inventory bar.

The tasks list has the to practise things in the game. The question marking beside the job gives hints to help the gamer fulfill the job. If you do not use the hint organization, yous volition get an award.

The journal has observations and suspects.

The game is non-linear. The walkthrough below is only 1 way to get through the game.

Phone charms are simply for the games with bonus. The notes about them are in parentheses.


Nancy's jail cell telephone is ringing. Pick the cell phone. Savannah Woodham (Shadow at H2o'due south Edge) is on the other line. Savannah has a instance for Nancy. Jessalyn has been kidnapped at Thornton Hall. Savannah selected Nancy because she's a skeptic virtually ghosts.

Nancy arrives at the Blackrock Island dock in front of Thornton Hall gate. The Ferryman warns Nancy about Wade, Harper and the ghost Charlotte.

Explore the Isle:

Gate:    Enter through gate. Turn left and see a T stone mark.

Pick up the Scavenger List. (Pick up a yellow tree phone charm left of the T marker. If y'all discover all 7 charms, you will get an honour).

Colton:    Go forward to the business firm. Talk to Colton, Jessalyn's fianc� at the porch.

Colton gives Jessalyn'south jail cell phone. The phone has no accuse.

Plow around from Colton and become forward towards the swing.

Turn effectually from swing and pick upward the hammer on base of the cavalcade at left.

Clara:    Enter through the front door. Plow correct and enter the parlor.

Talk to Clara, Jessalyn'south mom completely. Learn that Addison was with Jessalyn when she disappeared.

Selection upwardly Addison Hammond's phone number. It will automatically be entered on Nancy's cell phone.

Learn that Colton has family issues and that company people are out looking for Jessalyn. If you acquire a lot about the Thornton family unit by request the different characters, you might win an laurels.

Parlor :    Look around the parlor. Note that there is a briefcase on the floor abreast the desk-bound. We can't check it yet.

Wait shut at the portrait of Hiriam Thornton on the wall.

Plough left and look close at the portrait of Jeb and Sarah Thornton above the fireplace.

Read the "Espionage in a Bonnet" book on the fireplace mantel. Learn about the women that helped in the state of war.

Read the diary at right side of the mantel. Learn almost Sarah and Jeb and the manufactory accident. Learn about the 2 sides-attitudes of the Thornton family unit about the family business concern. Sarah is chosen Nana by her employees.

Tea set:    Go to the tea set left of door. Note that in that location is a new plank on the flooring in front end of the table.

Take oranges from the fruit bowl. Await shut at tea set. Take a napkin from acme left of the tray.

Ready tea by pouring tea from pot onto cup. Add lemon, mint or saccharide if you lot desire. If you lot brand enough tea, y'all might win an award.

Accuse Jessalyn's telephone:

Hallway:    Leave the parlor and turn right.

Look at the portrait of Beauregard Thornton on the wall.

Workshop:    Enter the door nether the stairs. Look around.

Worktable:    Wait shut at worktable and read the Electricity Manual. Learn the different means to make electricity.

There are 3 main components to making electricity: anode (+), cathode (-) and electrolyte.

Use the hammer taken from porch on the nails on the wall left of the worktable.

Turn around. Accept the turpentine tin can-pigment thinner on top of crate at right.

Check the scale at right cease of the worktable. Option upwardly the canvas correct of the scale.

Plough right and wait close at the cotton gin machine at right.

Wait close at the projector at left side of aisle. Click to place the projector upright.

Take coins from the jar right of the projector.

Go along ane footstep to the door. Take the picker from the barrel at left side. Take the spade at pinnacle of right side beam.

Expect close at scale correct of door. Hmm...

Read the plaque on the door. Information technology states that this is the Thornton Family Cotton Processing area. Do non endeavour the door twice or Nancy volition regret it.

Recharge the bombardment:    Become back to the worktable. Expect close. Nancy volition say it is fourth dimension to recharge the bombardment now that you have all items.

Place the oranges on the table.

Utilize the nails from wall on the oranges.

Apply the coins from the jar on the oranges.

Take the wires from the jar at left and automatically use them on the orangish set-up. Jessalyn's cell phone is beingness recharged. This will take fourth dimension so practise other things.

See if Addison remembers annihilation from her dark at Thornton Hall:

Utilise Nancy's cell phone left of the inventory bar. Select phone.

Select and call Addison Hammond. Talk to Addison completely. Learn almost what happened that night.

Jessalyn disappeared that night and when she came back started acting strange.

Addison started feeling fuzzy; heard some other phonation and Jess was gone in the morning.

Exit the workshop. Yous might run into a ghost get from right to left as y'all get out through the door. You might win an award if you lot see enough ghosts.

Find the missing portrait:

Right hallway:    Climb upstairs. See an empty frame at right wall of the hallway. Use the canvas taken from workshop on the frame and see Franklin Thornton.

Choice up the bag of cotton from the table at left side of hallway. (Take the sickle phone amuse hanging on the blue dresser in the hallway).

Windows:    Get frontwards to the sitting room. See a sleeping bag and a table.

Turn around and check the book on the covered sofa. Read the volume - The Thorntons of Blackrock Island.

Learn most Roger-Dodge and Karenina-Marianna's life and their expiry due to a plane crash.

Expect close at Jackson Thornton's portrait above the covered sofa.

Note that there are two hallways; left and right of the sofa. The right 1 leads to the stairs and the left 1 leads to a locked door.

Left hallway:    Become to left hallway.

Look close at Marianna Thornton'south portrait.

Observe out what the smudge on Clara's portrait is hiding:

Clara Thornton'due south portrait:    Wait close at the next portrait and Nancy comments about a smudge.

In inventory click on the napkin from the tea set. Then accept the pigment thinner taken from workshop and employ information technology on the napkin to go cleaner-soaked napkin.

Employ the cleaner soaked napkin on the smudge left of Clara four times. Run across graves in the painting.

Charlotte'due south sleeping accommodation:    Check the locked door at end of hallway.

Become downstairs via the right hallway.

Clara:    Enter the parlor and talk to Clara again.

Find the tombstones that were uncovered in Clara's portrait:

Get out the house.

Colton:    Talk to Colton twice.

Go forward towards the gate and turn left.

Cemetery:    Enter the cemetery.

Wade:    Talk to Wade. Learn that Savannah and Wade have a history between them. Savannah sent a bundle for Nancy.

Learn that Clara is Harper and Charlotte's cousin.

Talk to Wade again and he'll let y'all heed to his EMF to hear ghosts. If you listen to ghost recording often plenty, you might win an award.

Complete the epitaph hunt Jessalyn and Addison were working on:

Tombstones beside Wade:

Rosalie Thornton May she residue always at peace.   Check the tombstone left of Wade. Wade says this is Clara's mother. They don't know who her father is.

Ruddy Newton A spark at nascency. A flame in life. A quiet ember in the night. Check the tombstone right of Wade.

Tombstones left side close to stairs: If you checked all tombstones, yous might become an award.

??? May Newton Died January 13, 1933.

Harper Thornton Lost and dearly missed. Harper disappeared when Charlotte died and later came back.

Bare Tombstone:     The Gray Lady is the 1 that helped the confederacy during the state of war.

Get towards the gate and then plough around.

Tombstones at right close to gate:

Lee Thornton 1915-1975

Virginia Thornton Gone never forgotten. Virginia is Wade's momma.

Luther Atchison And then information technology goes. Luther is Wade's daddy.

Tombstones at left close to gate:

Charlotte Thornton 1968-1989 Honey sweet Charlotte Please come dorsum.

Sarah Emma Thornton 1842-1887 May she find her voice once more than.

Beauregard Thornton B: 1896 D: 1935. Wade says he'south a mean sometime codger. There are four squares at bottom of the tombstone.

Statue:

Climb the steps and look close at plaque of statue.

Thornton cemetery Est 1866. This plaque honors those who found their last rest across the family unit grounds including Franklin Thornton b. May iv 1895, D. October 25, 1917 defending his nation. Dedicated January fifteen 1918.

Tombstone left of statue:

Roger Drummonds Thornton B.1943 D. 1984 Side by side from the day they married

Marianna Thornton B. 1945 D: 1984 To the solar day they died. Roger and Marie are Charlotte and Harper's parents. They are the ones mentioned in the volume upstairs.

Crypt:    Go to the crypt up the steps and run across that information technology is locked.

Look at the statue-gargoyle on summit of the door and if you're lucky, run across the left hand move to betoken to the heaven.

Fountain:    Go to the other side of the statue and see the fountain. (Take the tombstone phone charm from the rim of the fountain).

Tombstones left of the fountain:    Check the ivy covered expanse left of the fountain.

Click it again to see 2 tombstones. One is blank.

The right one is Fifty Iv Souls.

Wade:    Go dorsum to Wade and talk to him again.

He explains about the blank tombstone. Learn about the accident at the outset factory here. It is as well mentioned in the diary on the fireplace.

Acquire why Wade was jailed.

Find the parcel Savannah sent:

House:    Go back to house and talk to Colton on the porch.

Enter the parlor and talk to Clara.

Sitting room:    Climb upstairs and become to the sitting room. Await close at the table.

Open the package marked Nancy. Take the EMF reader.

Read the book - The Ghost of Thornton Hall by Savannah Woodham. Learn about Savannah'due south encounter with Charlotte.

Savannah:    Use the cell phone and call Savannah.

Ghost:    Turn to the left hallway and meet a lady wearing a red period gown.

Become downstairs via right hallway.

Figure out Jessalyn's phone password:

Jessalyn'southward phone:    Become to workshop and accept the at present charged cell telephone. It wants a countersign.

Telephone call Addison using Nancy's cell phone. Addison says that Jessalyn left clues in the gravestone part of the scavenger hunt. This was in case something happened to Jessalyn.

Gravestone epitaph! (W, L): W means the word and 50 ways the letter.

Amateur:

Nana 8,one:     From the diary on the fireplace mantel, Sarah is called Nana by everyone.

Sarah Emma Thornton 1842-1887 May she find her voice once more. 8th give-and-take is vocalisation and V is the offset letter.

Grandma half-dozen, iii:    Wade said that Rosalie is Clara's mother and Jessalyn'south grandmother.

Rosalie Thornton May she rest e'er at peace. Ever is the 6th discussion and West is the third letter in that give-and-take.

Ghost 5, four:    Charlotte is the ghost.

Charlotte Thornton 1968-1989 Dear sweet Charlotte Please come back. Charlotte is the 5th word and R is the 4th letter in that discussion.

Dodge 2, 5:    From the volume upstairs in the sitting room, learn that Dodge is Roger.

Roger Drummonds Thornton B.1943 D. 1984 Side by side from the day they married. Drummonds is the second word and K is the 5th letter.

HT 5, 6:    The simply HT is Harper.

Harper Thornton Lost and dearly missed. The 5th word is dearly and the 6th letter of the alphabet is Y.

VT 5, 1:     The only VT is Virginia.

Virginia Thornton Gone never forgotten. The 5th word is forgotten and the first alphabetic character is F.

Karenina 7, ii:    From the book at the sitting room, Karenina is Marianna.

Marianna Thornton B. 1945 D: 1984 To the day they died. The 7th word is died and the second letter is I.

Manufactory accident victims ane, four:    This is the 54 lost souls.

50 Four Souls. First give-and-take is fifty and the 4th letter is T.

LA 5, four:    The only LA is Luther.

Luther Atchison And then it goes. The 5th word is goes and the 4th letter is Southward.

Combine the messages in sequence and the go the password - VWRMYFITS.

Enter the password on the cell phone. Press enter button.

Principal:

Granma 8, 1:    Wade said that Rosalie is Clara's mother and Jessalyn'due south grandmother.

Rosalie Thornton May she rest always at peace. Peace is the eighth word and P is the first letter in that word.

RN 13, five:    The just RN headstone is Ruby Newton's.

Ruby Newton A spark at birth. A flame in life. A quiet ember in the night. The 13th word is Ember and the 5th letter of the alphabet is R.

Dodge 6, three:    From the book upstairs in the sitting room, larn that Dodge is Roger.

Roger Drummonds Thornton B.1943 D. 1984 Side past side from the twenty-four hours they married. Side is the 6th word and D is the tertiary letter.

VT 2, four:    Virginia Thornton is the only VT headstone.

Virginia Thornton Gone never forgotten. The second word is Thornton and R is the 4th letter.

Factory Accident Victims 1,5:

50 Four Souls. First word is fifty and the fifth letter is Y.

Nana 7, 3:    From the diary on the fireplace mantel, Sarah is called Nana past everyone.

Sarah Emma Thornton 1842-1887 May she notice her voice once more. seventh word is her and R is the 3rd letter.

LA ii, five:     Luther is the only LA headstone.

Luther Atchison So it goes. Atchison is the second word and I is the 5th alphabetic character.

Ghost 4, 2:    Charlotte is the ghost.

Charlotte Thornton 1968-1989 Dear sweet Charlotte Delight come back. Sweet is the quaternary word and Due west is the second alphabetic character in that give-and-take.

Combine the messages in sequence and the become the password - PRDRYRIW.

Enter the countersign on the jail cell phone. Press enter button.

Listen to the recordings on Jessalyn'south phone:

Periodical:    Listen to the journal entries-tracks. Click on a date-time and then the single arrow pointing right to play the tracks.

The second track mentions a rhyme to call Charlotte.

The 3rd track mentions spider and something dropped down a floorboard.

The 4th track mentions that Jessalyn wants to find where Charlotte died.

The 5th rails mentions in that location is message in the window of the crypt.

The 6th track is when Jessalyn disappeared.

The 7th rail is when Jessalyn changed.

Letters:    Read the letters from Addison, Clara and Colton.

Locate what Addison and Jessalyn dropped down the floor lath:

Parlor:    Enter the parlor and run into a haziness in the room.

Floorboard:    Await close at the now active white-new floorboard in front of the tea table.

Movement the floor lath and see the spider that scared Addison.

Take the coded note.

Observe out the bulletin hidden in the coded note:

Depict a path to spell the name of 1 of the 4 colors seen behind the letter without drawing over the same path twice. You must end at *.

The but colour possible is yellow. Blue, green and purple are blocked.

Click on arrows to move forward. Follow the cherry lines in the picture.

Discover Ethel's grave:

See another puzzle. Click on arrow to draw a path through all the yellowish squares.

Nancy notes that Ethel'south grave must be continued to the square at acme left of the paper.

Follow the instructions in the note to meet ghost:

Wade: Go to the cemetery and talk to Wade.

Wade recites the rhyme to call Charlotte. Fire and so ruby-red, nighttime so dark, dear sugariness Charlotte please come up back.

Notation:    Get back to the house.

Upon entering, hear eerie singing. Nancy says the singing is coming from upstairs.

Climb upwards and get to the sitting room. Bank check the table.

Open up the alphabetic character with Nancy'due south name on it.

Blindfold:    Go to the parlor and accept a make clean napkin from the tea tabular array.

Notice where the EMF is at its peak:    Use the EMF meter at dissimilar places to discover the location that moves the meter arrow to the red area.

Become to the Cotton Processing door in the workshop.

Use the EMF and see that the arrow is at the cerise area. Nancy says this must be the place.

Click on the clean napkin in inventory and Nancy automatically blindfolds herself.

Select the correct rhyme (mentioned by Wade) to call Charlotte. Fire then reddish, night so dark, honey sweet Charlotte delight come back.

Run into Harper:    Nancy is dragged somewhere past someone. Reply anyway you similar.

Talk to Harper. Take the note.

Later on existence dismissed by Harper, read the notation.

Solve the riddle in the note to notice Harper again:

Read the portrait note: To find me again, await to the portraits.

Plow around from the door and the deadly sickle falls to the floor.

Antecedent portraits:    Become to the different portraits and use the cleaner soaked napkin on them.

- Exit the workshop and expect close-click at Beauregard T. Use the cleaner soaked napkin on portrait. See messages that is automatically entered on the note.

- Become to parlor and look close-click at Jeb T higher up the fireplace. Use the cleaner soaked napkin on portrait. See letters that is automatically entered on the annotation.

- Click on Sarah Emma Wakeman above the fireplace. Use the cleaner soaked napkin on portrait. Come across letters that is automatically entered on the note.

- Look close-click at Hiriam T on wall. Utilize the cleaner soaked napkin on portrait. Run into messages that is automatically entered on the notation.

- Go upstairs and click on Franklin T (i that was inserted on bare frame). Use the cleaner soaked napkin on portrait. See letters that is automatically entered on the note.

- Go to sitting room and click on Jackson T to a higher place the covered sofa. Use the cleaner soaked napkin on portrait. See letters that is automatically entered on the note.

- Go to left hallway and click on Marianna T. Use the cleaner soaked napkin on portrait. See messages that is automatically entered on the note.

Decode the notation:     Click-concur a letter and slide information technology on the other letter yous want replaced.

Each line is i give-and-take.

Fix the cotton gin:

Get to the cotton wool gin at workshop. It is now active.

See discs with holes. Identify the discs on the rods at left in the correct social club and then that all fits.

Slide the disc to the left stop of the rods and then release it. Note that some discs add together plastic rods on the holes.

Insert discs 1-7. Fixed information technology! If y'all run the cotton gin oft enough, you might get an laurels.

Find some cotton fiber seeds:

If you oasis't yet, take the bag of cotton wool from the right hallway upstairs.

Identify the bag of cotton fiber on the bin of the cotton wool gin.

Take the cotton seeds from the slot at right of the gin. Done, that's all of the seeds.

Using all of the cotton wool seeds, find a style to rest the scales:

Go to the calibration correct of the Cotton wool Processing door.

The cotton seeds are automatically placed on the bin below the scales.

Place seeds on the 4 scale platforms to residue the scale.

Amateur:    At left arm of the scale; place 1 seed pan v, 3 seeds in pan 2 and 1 seed in pan 1.

At right arm of scale; place 3 seeds in pan 6.

Master :    At left arm of the scale; place 3 seeds pan 6, 2 seeds in pan 3 and 4 seeds in pan 1.

At right arm of scale; place ii seeds in pan two, ii seeds in pan 5 and two seeds in pan 7.

Discover a style dorsum into the room where Harper was hiding:

The door rise upwardly to show a hole on the wall.

Easter egg (Thanks, Marian): Enter and go forward. If you notice an Easter egg, yous will get an award.

Use the EMF until the first lamp at the corner. Hide the EMF.

Cheque the lamp at left to become a shut up. Pull the brick left of lamp and take the Phantomlete egg.

Search the tunnel leading to the workshop:

Haversack:    Become to the stop. Meet a blue haversack.

Open up the backpack and read the brown wedding notes backside the denim jeans. Colton's response to Jessalyn is in red. Click the bottom to see the rest of the notes.

Accept-eat the Koko Kringle chocolate.

Take the rolled newspaper to see the Thornton family unit tree. Examine the family tree.

Take the key function at side of the haversack.

Explore the cellar:

Go through door and see Harper at the cellar.

Harper:    Talk to Harper.

Cellar:    Wait around the cellar. Pan going left and see a small track cart on a table.

Left of the door to the workroom are ii armchairs. Look shut at book shelf.

Read the notes in the dark-green book. It mentions a Jackson. Charlotte is obsessed with Jackson who is dead.

Cheque the family tree and note that there is a Jackson that died 1988. He is Charlotte's grandfather.

Wine rack:    Pan left and run into a wine rack at the corner. Look close and accept the colored tiles at lesser right dove hole.

(Pan left and take a barrel phone charm at correct corner of the second from top heart butt).

Tunnel:    Continue to pan left and enter the tunnel.

Notation the etched icons on the wall.

Examine the metal door at end of the tunnel. Open the panel and run across that information technology is missing a piece (#6).

Exit through the woods door and walk back to the workshop.

Charlotte and Harper information:

Clara:    Go to the parlor and talk to Clara. Tell Clara nigh the "strange woman" in the basement.

Wade and Clara check the basement merely Harper is non there. Clara gets upset at Nancy.

Go back to the parlor and talk to Clara again.

Harper supposedly thinks that Clara took half of Charlotte'south locket and also she pushed Clara off the widow's walk.

Wade:    Get to the cemetery and talk to Wade. Wade gives Charlotte's annotation.

Larn that Charlotte went to what is now the ruins just before her 21st birthday ball.

Follow the instructions from the note that mentions glass vessels:

Ghost note:    Go back to the house and hear that eerie singing again.

Climb upstairs and go to the sitting room. Read the ghost notation left on the tabular array. Push glass vessels and find me below.

Charlotte's bedroom:    Go to left hallway and see that Charlotte'southward bedroom is ajar. See if y'all tin can have a picture using the cell telephone. The door is slammed close.

Go to the door and encounter if the primal office taken from Jessalyn's backpack works on the lock. It fits but it is broken. If you utilise the partial key on the bedroom door often enough, you might get an accolade.

Wine rack:    The graph on the ghost note looks familiar.

Go to the cellar and plough correct. Go forward to the wine rack at the corner.

Decode the ghost clue:    Study the inkling on the ghost notation.

Apprentice:    Due east immediately before O -  EO.

L is tertiary. I one-time before E only sometime later B - BILEO .

Using the graph on the annotation press the bottles marked BILEO. If you lot play with the wine bottles frequently plenty, you might get an award.

:

Master:  C before I before K; I is third; North immediately before B and K afterwards Northward - makes K last.

F neither commencement nor quaternary - makes C first and F 2nd.

Solution -  C F I N B Yard

Explore the tunnel opened past the bottles:

A underground passage opens correct of the wine bottle rack. Go forward until a small window. Hear Colton get upset at Lexie.

Bank check out the photos on the camera:

Turn around and selection up the pink camera.

Printing the right pointer to bicycle the pictures taken.

See the house; Hiriam T'south portrait, clay flooring, coffin with bird plate, barrels, column markings and the T stone marker with opening on the shrubbery.

Cheque the odd dirt floor from photographic camera motion-picture show:

Plough around and cheque the dirt floor in forepart of the grilled window. It is the i seen on the camera pictures.

Employ the spade taken from the workshop on the soil. A box is exposed. Information technology needs a fundamental.

Nancy's rest:

Leave the tunnel and Nancy gets dizzy. Nancy wakes upwards at the sitting room and is talking to Ned and Bess on the phone.

Flower note:    Option upward the flower note on the table. It mentions placing a flower where she stands.

Cheque the barrels from camera picture:

Go down to the workshop. (Place an Easter egg on the scale right side of the worktable. Take the tractor phone charm exposed by the calibration. Take the egg once more. Thank you, Marian.)

Continue to the cellar and and so turn right to the barrels.

Look close at barrels. Pull the handle on the postal service to reveal another secret passage. (If you lot plough around from hither meet a ghost).

Enter the secret passage. Climb the spiral stairs until the pinnacle.

See a plank wall. (Accept the fish phone amuse from the left lamp. Thanks, family unit.)

Get through and be at second floor right hallway by Charlotte's bedroom door.

Check out the cavalcade from photographic camera picture:

Clara:    Go downward to front door and t on parlor door. Overhear a very upset Clara.

Enter the parlor and talk to Clara. Acquire that Clara doesn't know who her daddy was. Learn besides what her momma told her about ghosts.

Colton:    Open up the front door to try to leave and overhear Colton talking to Lexie.

Talk to Colton. Colton admits that he is in love with Lexie. His parents pushed Lexie away from Colton. Learn more about Lexie.

Talk to him repeatedly until all topics are exhausted.

Column:    Turn around from Colton and go forward to the swing.

Look close at the ivy covered column in forepart of the swing. Remove the ivies.

Nancy made a serpent sketch. The words state first of its kind beyond the bottom.

Cheque out the stone marker from camera:

Go forward to the gate and plough right to the T stone marker.

Find the ruins where Charlotte died.

Click on the shrubbery to brand an opening to the ruins.

Open the odd tiled panel on the fountain:

Colored tile puzzle past ruin'south fountain:    Look close at the console on fountain edge.

See orange and blue colored numbers at left and right. This is a nonogram variant.

Read Charlotte's paper that she gave to Wade.

The numbers shows the corporeality nowadays of that colored tile in that row or cavalcade.

Utilize the colored tiles taken from the barrels at the cellars on the squares. See that they are entered in those colors: orange and blue.

The identify to enter those 2 colors can be horizontal or vertical.

No ii adjacent tiles should exist of the aforementioned colors.

Click on the placed tiles to bicycle them to rotate colors, be blank or have an X on them.

The blank or X means that it is not of either color. The pointer resets the puzzle.

Accept the snake plate and Charlotte'southward sketch from the opened cloak-and-dagger compartment.

Explore the ruins:

Enter the burned firm where Charlotte died. Run into Charlotte in her scarlet masquerade ball gown going down the spiral staircase.

Look down the staircase. See a key down there.

Use the picker taken from workshop on the key. Have the crypt central.

Look around. Take the film reel from the table.

Find a way to watch the film on the motion-picture show reel:

Get dorsum to the workshop in the business firm.

Utilize the film reel on the projector right of the work table.

See a mix of Charlotte'south birthday clips and the ruined house.

Clara gets very upset. Talk to Clara again.

Follow upward on the images that were spliced into the movie:

Picket the motion picture again in the workshop to see a masked Charlotte.

Go back to the ruins and see Charlotte. Nancy faints.

Look at the wall seen in the movie.

Stacking puzzle:    See rectangular, square, octagonal and triangular items at top left.

Stack these items to reach the drawing hidden on the top floor.

Be sure to eye the placed items so that they are balanced.

There are several of these items. Use the wooden rectangular plank first on the center mail service.

Then stack the other items on summit. Click on the cartoon to see it close.

Beneath is just one way to do this puzzle.

Make clean the wall and see the star clue. Two handles pull out the box to which the star belongs. From the middle it shines, rising to a higher place them all.

Nancy makes a star sketch.

Immediately pull dorsum when the ceiling cracks or game over. There is always a second run a risk.

Notice a manner to the crypt:

Wade:    Talk to Wade at the cemetery. Learn about Charlotte and Savannah.

Crypt:    Become to the locked crypt. Use the crypt key from the ruin on the lock. Enter the crypt.

Run across Harper climb through the vent. Try to do anything in the crypt and Harper volition stop you.

To get rid of Harper either go out and and so come up back or talk to her and threaten to get her to exist found.

Right wall:    Face the right wall and take the bird sketch from center row.

Paper:    Read the paper Nov 11, 1989. Learn about Charlotte's funeral and that Harper caused thousands of dollars of damage and few pocket-size injuries. Read the article about the shakeup at Thornton Industries.

Find the window mentioned in the recording of Jessalyn and Addison:

Effigy out what'due south hiding in the stained glass window:

Take a wilted rose from the ledge nether the stained glass window.

Click on the stained glass window and Nancy states to place similar colored glasses adjacent to one some other.

There are unmovable colored glasses already. Use them as starting point.

Choice a colored glass and click it on another glass you want replaced. Beauregard!

Figure out how to open the coffins in the crypt:

Look at the coffins on the other wall.

Cheque the pink camera and study the flick of the coffin. The coffin has a bird plaque on it and has rounded corners.

Wait for the coffin that resembles the motion picture. Pull out the leftmost eye row coffin.

Meet that the bird plate on the metal frame is already on it.

The square button is used to popular out the plate on the frame.

Find a mode to use the bird blueprint:

Look close at the bird plate. The bird sketch is automatically placed on the square at right.

See geometric shapes at left higher up the bird icon.

This is a tangram puzzle. Arrange the geometric shapes inside the bird sketch.

Pick up a shape from left and drib it within the shape on the sketch at right.

Right click to rotate or turn the shape.

The coffin opens. Pick up numbers that look like the ones at side of the nonogram colored tile variants (similar the one at the fountain in the ruins).

Easter egg two:    Open and close the bird coffin 5 times. Take the opposite chicken ghost egg from left socket of the skull. Thanks, family!

Find a way to use the serpent design:

Think the clue left under the snake sketch on the ivy covered column: starting time of its kind across the bottom.

Pull out the coffin at 2nd from left bottom row. Place the snake plate on metal frame.

Look close at the ophidian plate. The snake sketch from column is automatically placed on the square at correct.

See geometric shapes at left higher up the snake icon.

This is a tangram puzzle. Adapt the geometric shapes inside the snake sketch.

Pick up a shape from left and drop it within the shape on the sketch at right.

Correct click to rotate or plow the shape.

The coffin opens. Pick up a central part to automatically bring together with the broken key to make a repaired key.

Notice a way to utilize the star design (Explore the crypt):

Plate:    Examine the coffins.

See that lesser row second from right has a star plate. Printing the square button to accept the star plate.

Coffin:    Recall the clue seen afterwards the stacking puzzle at the ruins. Two handles pull out the box to which the star belongs. From the heart it shines, ascent to a higher place them all.

From the clue, the bury should exist on top row and has 2 handles in front.

Pull out second from left peak row bury. Place the star plate on the frame.

Wait close at the star plate. The star sketch from the ruins is automatically placed over the square at right.

Star tangram:    This is a tangram puzzle. Suit the geometric shapes inside the bird sketch.

Selection up a shape from left and drop information technology inside the shape on the sketch at right.

Correct click to rotate or plow the shape.

The bury opens. Take a part of a locket.

Effigy out the importance of the proper name Beauregard:

Leave the crypt and look for the headstone of Beauregard Thornton.

Beauregard is at left end of Charlotte's headstone row. Left closest to gate when facing the statue.

See the 4 squares at bottom part of headstone. Employ the colored tiles on the squares to get a sequence of colors:

Amateur: regal, light-green, nighttime bluish and lite blue.

Master: purple, light green, dark green, dark blue and light blueish.

Find a way to enter the room at end of the hall:

Colton:    Talk to Colton on the way to the firm.

Clara:    Enter the parlor and hear Clara shriek. Talk to Clara.

Charlotte'southward bedroom:    Go to Charlotte'due south sleeping accommodation. Use the repaired cardinal on the lock.

Colored tiled puzzle on lock:  The numbers taken from the bird coffin tangram is automatically placed on the sides.

Review Charlotte's note given to Wade to solve this puzzle (like to the i at the fountain).

Explore Charlotte's bedroom:

Look effectually. Plough left and expect close at the writing table left of bed.

Diary:    Read the leather bound diary right side of writing tabular array. Learn that Charlotte is worried almost someone close to slipping off the edge (maybe Harper). Charlotte kept her papers in a safe place. The first door of that safe place is opened by a clue from Franklin'south Memorial.

Apprentice:    Each of the 4 edges is equal to the plaque'due south outset and 7th numbers side past side

Chief:    The top and bottom edges are equal to the day of his decease, the 24-hour interval of his dedication equal to either side.

(Take the clock phone charm hanging on the candlestick.)

Jewelry box:   Open the top of the jewelry box.

Invitation:    Read the Masquerade Ball invitation. Charlotte'due south 21 years old birthday party is to exist held on 30th of Oct.

Check the menu at the other side of the invitation. Yum... Grilled shrimps, fried chicken and pork tenderloin.

Have the minor key.

Panel:    Look shut-click at the console in front end of the box at left side of the writing desk. Something is missing.

Use colored tile on the tile puzzle. Nancy says to trace a path from height left corner to acme right corner.

Easter egg 3: (Thanks family & Marian). Later on calculation the tiles and before doing the puzzle itself; click in order on all the tiles at left cavalcade, bottom row and right column until you end up at the light-green tile at top right corner (all periphery tiles except for the ones on acme). Accept the spooky side up egg from opened drawer.

Recall the sequence of the colored tiles on Beauregard's headstone.

Apprentice:    Click on the colored tiles in sequence: imperial, light-green, dark blue and lite blue and make a path from tiptop left to acme right.

Master:    Click on the colored tiles in sequence: purple, light light-green, dark light-green, dark blue and light bluish.

A secret compartment opens. Read the note: The passages are no longer safety. It becomes necessary to hide them. Unlock the clocks and strike 12 on all five together.

Clocks:    Look at the clocks. It needs a cardinal to unlock them.

Cheque the painting on right wall.

Easter egg chiffonier:    (Thanks, family). Check the round chiffonier on the table. The box tin can agree eggs. Place all 3 Easter Eggs establish in the cabinet. Read the notation that invites you lot to bring together the ghosts as a invitee at Thornton Hall.

Go out the room.

Savannah:    Call Savannah on the prison cell telephone.

Detect the cloak-and-dagger in Franklin's memorial:

Go to the cemetery.

Ethel'due south grave:    Look at the rightmost headstone on the left side when facing the statue. Nancy will say this must exist Ethel'southward grave.

Amateur:--- May Newton, Died: Jan thirteen, 1933.

Master: --- May Newton Died March 14, 1933

Franklin memorial:     Go to statue. Read the plaque below the statue.

Note that the first number is 1 and the seventh number is 8. Together the number on the clue is 18.

Figure what is inside the buried box:

Go down to the cellar and enter through the hugger-mugger passage right of the wine rack. Go under the porch.

Use the small key from the jewelry box on the box in the soil.

The box opens to show arrows similar to Ethel'southward grave cartoon. It needs numbers to unlock.

Apprentice:    Recall that Ethel died: January 13, 1933.

Motion the numbers to form: 1131933.

Click arrows: left, right, left, right, left, right, left, right.

Main:    Remember that Ethel died: March 14, 1933.

Move the numbers to form: 3141933.

Click arrows: right, right, correct, left, right, left, left.

Have the flower plate. Go back to cellar.

Nancy needs residue and wakes upward later. Nancy talks to Ned.

Follow the instructions on the flower note:

Become to the cemetery. Review the blossom notation in inventory.

Place the rose taken from the crypt on the statue. Information technology lies left of plaque.

The drawing on the flower note looks like the bury slots.

Get back to the crypt and and then go out again.

Take a look where the rose was place. The blossom is replaced past a paper. Take the flower sketch.

Blossom tangram:    Go back to the catacomb.

Using the drawing on the flower annotation as guide, click on the second from right middle row coffin.

Place the blossom plate from soil box on the bury frame. Look close and meet that the bloom sketch is automatically placed.

Practise the tangram. Take the #half dozen push.

House:    Go back to the house and hear another eerie singing.

Climb the stairs and bank check the tabular array at sitting room for a new note.

Read the spy note. It mentions a sneak.

Follow the direction of the spy note:

Go down to the cellar. Open the secret passage using the handle of the butt stands.

Climb the screw staircase and look through the slats.

See what Wade is up to:    Hear someone trying to open a door. Look through slats and see Wade trying to open Charlotte's bedroom.

He hears something and runs away. He drops something. Go out through slat panel.

Option up the antique cardinal Wade dropped.

Figure out the lawmaking inside the clocks in Charlotte's sleeping accommodation:

Enter Charlotte's bedroom.

Go to the fireplace and use the antique cardinal dropped by Wade on the lock at correct side under the mantel. This unlocks the clocks.

Press the lever that is at middle of fireplace. See that all 5 clocks turns in unlike speed.

The inkling from the jewelry box states to get them to stop all at the same time at 12 o'clock.

Save game before doing the puzzle.

Notice out how fast each clock runs.

- Set all to 12:00. Then pull lever. When the clocks end; notation how much fourth dimension they moved from 12 and adapt for it.

Numbering left to right 1-v:

#ane & #iv clocks stopped at 6 (and so they took 6 rotations earlier they stopped or one/2 the time compared to #2).

#2 clock stopped at 12:00 (takes 12 rotations).

#3 and #5 clocks stopped at 3:00 (so they took 3 rotations before they stopped or 1/4th the time compared to #2).

There are two ways that y'all can solve this puzzle:

1. Continue from the testing of the clocks above and adjust the deviation.

Set the clock from left to right: 6:00, no adjustment, nine:00, 6:00 and 9:00.

ii. Go back to a saved game prior to touching the puzzle and now know how fast the clocks move.

Set the clock from left to right: ten:00, eight:00, 11:00, 10:00 and 11:00.

Pull the lever. See that the big painting at right wall swing opens.

Explore the passage opened:

Get through the passage. Check the eye slot on the wall.

Come across that it looks into the parlor. See Clara and hear something about not her son and might never be. Hmm... Maybe Colton.

Close the centre console. This must be Hiriam'due south portrait-optics.

Go dorsum to bedroom.

Clara:    Talk to Clara in the parlor.

Colton:    Talk to Colton.

Harper:    Talk to Harper at cellar several times.

Discover a fashion to unlock the door in the tunnels:

At the cellar, enter the tunnel right of Harper and left of the generator.

Open the console of the metal door.

Use the #six button taken from the bloom bury at the crypt on the panel.

Amateur:    Each of the 4 edges is equal to the plaque's first and seventh numbers side by side

Using the clue on Franklin's memorial, suit the numbers to add up to 18 on all sides.

Primary:    The top and bottom edges are equal to the 24-hour interval of Franklin's decease, the twenty-four hours of his dedication equal to either side.

Franklin died on the 25th and the dedication was on the 15th.

Detect Jessalyn:

Enter through metal door and see Jessalyn. Talk to Jessalyn. Help Jessalyn.

Find a mode to assist Jessalyn:

Jessalyn explains her need for proof almost her mother. She needs the necklace that Clara hides in her briefcase.

Jessalyn gives the briefcase clue.

Unlock Clara's briefcase before she returns:

Amateur

Study the briefcase clue:

- Belle Boyd is a confederate spy based on the book on the mantle at the parlor. Turn 2 and five.

- Based on invitation; Charlotte'south political party is on October 30th not 31st. Plough 1 and 4.

- Based on family tree; Cornelia died 1971 not 1924. Turn 6.

- There are 54 souls that perished in the accident. Turn ten.

- Jessalyn is not serving fried chicken at her wedding based on the note in her backpack. Turn 14.

- Based on the newspaper in the catacomb; Harper caused pocket-size injuries at the funeral. Turn 13.

Master

- Belle Boyd is a confederate spy based on the book on the mantle at the parlor. Plow 3 and 5.

- Based on invitation; Charlotte's party is on October 30th non 31st. Turn 2.

- Based on family tree; Cornelia died 1971 not 1924. Turn four.

- At that place are 54 souls that perished in the blow. Plough 9 and thirteen.

- Jessalyn is not serving fried chicken at her hymeneals based on the notation in her backpack. Turn 11.

- Based on the newspaper in the crypt; Harper caused minor injuries at the funeral. Turn 14.

Become to the parlor via the underground passage in Charlotte's bedroom.

Go down to the middle slot console and hear the eerie singing. This scared Clara enough to leave the parlor.

Go through the panel to the parlor.

Open the briefcase:

Using the deduced clues above:

Apprentice: turn on 2, 5, ane, four and half-dozen on the left digit. Plow on 10, 14 and 13 on the correct digit.

Master: turn on 3, 5, 2 and 4 on the left digit. Turn on 9, 13, 11 and fourteen on the right digit.

The briefcase opens. Have the necklace.

Find the necklace Jessalyn needs:

Become back to Jessalyn at the cellar and talk to her to give the necklace.

Tell Jessalyn about the locket institute in the star coffin at the crypt.

Observe a way to open the locket:

Study Charlotte's sketch. Information technology has a label for the buttons on the perimeter of the locket.

The clues are Mom, 1867 and -correct.

Charlotte's mother is Marianna.

The pink camera and the family unit tree testify that Hiriam T was born the twelvemonth 1867.

-right looks like Wright. The simply Wright in the family unit tree is Emeline.

Enter the 3 names in order using Charlotte's sketch every bit guide for the alphabets of the buttons.

Enter Marianna, Hiriam, Emeline. After each correct entry of the names, some central buttons are depressed.

That's it. The locket opens. Jessalyn reads the note inside and said that she volition talk to her mom.

Find the missing symbol:

Option upwards the paper on the wheel of the generator. Read the locket note.

Go upstairs. The parlor is empty. Go outside and talk to Colton.

Colton said that he saw Charlotte coming out the crypt. She gave him a hug and a bulletin.

Take the symbol message.

Study the symbols and run across that they are similar to the ones etched on the wall of the tunnel.

Go dorsum down to the cellar and and then the tunnel left of the generator.

Become through the metal door and see that it is very dark.

Get the generator working:

Cheque the generator that Jessalyn was working on.

The aim is to go the ball bearing to enter the hole-shaft at top eye area.

The gates swings several ways depending on the fashion it is striking.

The first footstep is to open the gate of the hole-shaft. Then bring the ball begetting to the shaft.

Motion the ball using either mouse or keyboard arrows.

There is a reset button at bottom left.

Motility: 7 rights, 1 down, 1 left, five down, 1 right, 1 upward, ane downward (open gate), i left, 2 up, i right, 1 down, 1 correct, two down, 4 left, 4 up, 2 left, three upwardly, 2 right, two left (open gate), 3 downwards, 2 right, iv down, 4 right, 2 up, i left, 1 up, one left, ii upwardly, 1 right, 2 upwardly, iii left, down to hole.

Missing symbol:

Go back to the tunnel and through metal door. Run into that there is light at that place now.

Await for the missing symbol.

Report the paper given by Colton. Have annotation that it is a sequence of mirror imaged numbers: i 2 iii are on pinnacle row and 4 and 5 are at lesser row.

Look for a mirror imaged 6.

Go to the end of the tunnel and meet the handhold on wall. Practice not climb up because information technology leads to the crypt and you cannot come up back here through the grate.

Encounter the mirror imaged 6 at bottom left wall. Apply the spade on the symbol to reveal a prophylactic.

Open the safe:

Remove the panel to prove a slider puzzle. Written report the contents of the paper from the locket.

Align the notches to the exterior levers:

The tiles should be placed so that the levers shown by the clue tin can be attached.

The notches of the tiles should match to the levers just on the periphery.

The numbers on the picture below are that of the squares-location Non the tiles. Follow the solution by clicking on the squares-location itself.

Amateur:    Click on: 2 5 8 7 4 5 vi iii 2 1 4 7 8 ix 6 5 8 7 iv v half dozen 9 8 v.

Master:    (In that location may be a shorter solution. You can save anytime during the puzzle.)

Click on: 15 fourteen 13 9 10 11 12 8 vii xi 10 nine 5 half dozen seven viii four 3 2 6 five one 2 6 7 3 2 6 7 eight 4 three ii one 5 6 7 iii iv 8 7 6 five one 2 6 seven 8 4 three 7 8 4 3 2 half-dozen vii three iv eight 7 6 ten 11 12 eight vii

11 10 fourteen 15 16 12 11 vii 6 x 11 seven half-dozen 5 9 10 14 xiii nine 5 vi 7 eleven 10 6 7 8 12 xi 15 xvi 12 8 7 11 xv 14 10 eleven 12 16 15 14 10 nine 13 14 15 16 12 xi 10 14 13 9 ten.`

Observe the secret of the locket'due south contents:

At present button-click the levers in place based on the paper found in the locket.

The symbols on the paper go clockwise. The superlative prepare is left to right; so up to down at correct side; bottom is right to left and the left side is down going upwards.

The safety is opened. Read so accept the Codicil to Last Will and Testament of Charlotte. Charlotte changed her volition to make Harper her heir.

Escape the called-for building:

Close the safe and encounter that the place is full of smoke.

Get dorsum to the cellar (if you want to assist) or up the catacomb to save yourself.

Run across that Harper is injure. Jessalyn asks Nancy if she will help or not. Assistance.

Help Jessalyn go Harper out safely:

Nancy says to use the minor rail cart as a makeshift wheelbarrow.

Collect items from the cellar to ready the runway cart.

Pan correct and take wheel ii on the brick shelving.

Pan right laissez passer the generator and take the handle from the floor right of a large runway auto.

Pan correct to Harper and Jessalyn.

Accept the bolts from top shelf and wheel i from the right armchair.

Look shut at the small rail car again.

Attach the 2 wheels on rods at bottom of the cart.

Adhere the handle at top right of cart.

Use bolts on wheels and automatically the wheelbarrow is made.

Rescue Clara:

Jessalyn asks Nancy to decide to save her mom or non. Clara is in Charlotte's bedroom.

Concord to help.

Automatically be in Charlotte'south bedroom.

Talk to a hysterical-angry Clara.

The clocks were reset and the cloak-and-dagger passage is airtight.

Take the antiquarian primal from right side of the pall and insert into lock nether the mantle.

Plow the five clocks to end at 12 o'clock at the aforementioned fourth dimension.

Save game earlier doing the puzzle.

Find out how fast each clock runs.

- Fix all to 12:00. So pull lever. When the clocks finish; note how much time they moved from 12 and adjust for it.

Numbering left to right one-5:

#5 stopped at 12:00.

#ane stopped at 3:00.

#2 clock stopped at 7:thirty.

#3 clock stopped at 4:30.

#4 clock stopped at 6:00.

There are 2 ways that you lot can solve this puzzle:

1. Continue from the testing of the clocks above and conform the difference.

Set the clock from left to right: 9:00, 4:30, vii:xxx, half-dozen:00 (equally is) and no alter.

2. Go back to a saved game prior to touching the puzzle and now know how fast the clocks movement.

Fix the clock from left to right: eleven:00, 9:30, 10:30, 10:00 and 8:00.

Pull the lever. Encounter that the big painting at right wall swing opens. Just in fourth dimension!

Next Nancy Drew: The Silent Spy


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GameBoomers Walkthroughs and Solutions

Source: http://www.gameboomers.com/wtcheats/pcNn/ND28/ND28.htm

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